package eventtest 
{
	import iscript.gameFramework.GameLite.directEvent.DirectEventAction;
	import iscript.gameFramework.GameLite.system.reflection.Reflection;

	public class GameEventAction1 extends DirectEventAction
	{
		
		public function GameEventAction1() 
		{
			
		}
		
		override public function execute():void 
		{
			super.execute();
			
			
			
			trace("eventParameter:");
		/*	for ( var key:String in  GameEventData(MessageParameter) ) {
				 trace(key, GameEventData(MessageParameter)[key]);
				}*/
			 var  r:Reflection = new Reflection(this.eventParameter);
			trace( r.variable.names);
				
		}
		
	}

}